Wraith’s Labyrinth is a table-top game created for my Game Design and Development I class. The premise of the game has people playing as adventurers who are stuck in a labyrinth with a hungry wraith trying to kill them. The adventures all have to escape, however one player is the wraith and they build and manipulate the labyrinth to keep them in and kill them.
As a table-top game, we were able to spend ample time testing and iterating on the design. As one of the people mainly responsible for the mechanics, I was involved in much of the testing. While we did test and iterate repeatedly, we definitely should have started that earlier. By the time we got our first real test in, we were about halfway through the project and every time that we tested we would change a lot afterwards. This late start to testing severely hampered our ability to iterate. While our group was very fast at tweaking and iterating our game, we were still hindered by time. If we had started earlier, we could have refined our design much further. While I went into this project knowing that testing early was important, this drove home the point that testing should be done as soon as is possible. Furthermore, you should try to bring your product to that point as soon as you can, even if it means leaving behind some less critical parts.