End Times
Employer: Self
Role: Solo Developer, Designer, Project Manager
Published: Independently Released
Overview:
End Times is a gritty, narrative-driven tabletop RPG set in a fractured post-apocalyptic world where survival hinges on your rapidly disintegrating equipment and player-driven storytelling. Developed and published as a solo creator, this project was a deep dive into end-to-end table-top game design—from initial concept to final release.
Key Contributions & Learnings:
- Game Design Mastery
The two major design goals of End Times were to get the player invested in the emotions of their character, and to give them an overwhelming sense that the world is falling apart and decaying. The games mechanics were designed to drive this home. Role playing mechanics give the player gameplay reasons to follow through on the emotions of their character in their actions and the constant of equipment wearing down and breaking forces the players to be constantly challenged by the decaying world they live in.
- Project Management
I oversaw all phases of development, from ideation and prototyping to playtesting and publishing. I learned a lot about what I can do to effectively direct my time and efforts into a project and how to interface that with artists and playtesters. I particularly learned to balance ambition with feasibility—which was especially critical when working solo.
- Collaborative Execution
I contracted and directed a freelance artist to develop illustrations that matched the game’s tone and aesthetic. I coordinated with multiple playtest groups to gather feedback, analyze player behavior, and implement meaningful design changes. I gained valuable experience in remote collaboration, creative direction, and feedback synthesis.
Impact:
End Times not only sharpened my writing and creative skills in game design, but also taught me how to manage a project from concept to completion. It reinforced the importance of time management, clear communication, iterative development, and building trust with collaborators—even in short-term engagements.