The cover of End Times

End Times

Employer: Self
Role: Solo Developer, Designer, Project Manager
Published: Independently Released

Overview:

End Times is a gritty, narrative-driven tabletop RPG set in a fractured post-apocalyptic world where survival hinges on your rapidly disintegrating equipment and player-driven storytelling. Developed and published as a solo creator, this project was a deep dive into end-to-end table-top game design—from initial concept to final release.

Key Contributions & Learnings:

Impact:

End Times not only sharpened my writing and creative skills in game design, but also taught me how to manage a project from concept to completion. It reinforced the importance of time management, clear communication, iterative development, and building trust with collaborators—even in short-term engagements.

See the game here